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Innovation |
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CREATIVITY |
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Creativity (or "creativeness") is a
mental process involving the generation of new ideas
or
concepts, or new associations of the creative mind between
existing ideas or concepts. |
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From a scientific point of view, the products
of creative thought (sometimes referred to as
divergent thought) are usually considered to have both
originality and appropriateness. An alternative, more
everyday conception of creativity is that it is simply the act
of making something new. |
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Although intuitively a complex phenomenon, it
is in fact quite simple. It has been studied from the
perspectives of behavioural psychology, social psychology,
psychometrics, cognitive science, artificial intelligence,
philosophy, history, economics, design research, business, and
management, among others. The studies have covered everyday
creativity, exceptional creativity and even artificial
creativity. Unlike many phenomena in science, there is no
single, authoritative perspective or definition of creativity.
And unlike many phenomena in psychology, there is no Creativity
has been attributed variously to divine intervention, cognitive
processes, the social environment, personality traits, and
chance ("accident", "serendipity"). It has been associated with
genius, mental illness and humour. Some say it is a trait we are
born with; others say it can be taught with the application of
simple techniques. |
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Although popularly associated with art and
literature, it is also an essential part of innovation and
invention and is important in professions such as business,
economics, architecture, industrial design, science and
engineering. |
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Despite, or perhaps because of, the ambiguity
and multi-dimensional nature of creativity, entire industries
have been spawned from the pursuit of creative ideas and the
development of creativity techniques. |
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Leonardo Da Vinci is well known for his creative works. |
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Definitions of
creativity |
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More than 60 different definitions of
creativity can be found in the psychological literature,
and it is beyond the scope of this article to list them all. |
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The etymological root of the word in English
and most other European languages comes from the Latin creatus,
literally "to have grown." |
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Perhaps the most widespread conception of
creativity in the scholarly literature is that creativity is
manifested in the production of a creative work (for example, a
new work of art or a scientific hypothesis) that is both
original and useful. |
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Colloquial definitions of creativity are typically descriptive
of activity that results: |
- in producing or bringing about something partly or wholly
new;
- in investing an existing object with new properties or
characteristics;
- in
imagining new possibilities that were not conceived of
before;
- and in seeing or performing something in a manner
different from what was thought possible or normal previously.
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A useful distinction has been made by Rhodes
between : |
- the creative person,
- the creative product,
- the creative process,
- and the creative 'press' or environment.
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Each of these factors is usually present in
creative activity. This has been elaborated by Johnson,
who suggested that creative activity may exhibit several
dimensions including sensitivity to problems on the part of the
creative agent, originality, ingenuity, unusualness, usefulness,
and appropriateness in relation to the creative product, and
intellectual leadership on the part of the creative agent. |
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Boden
noted that it is important to distinguish between ideas which
are psychologically creative (which are novel to the
individual mind which had the idea), and those which are
historically creative (which are novel with respect to the
whole of human history). Drawing on ideas from
artificial intelligence, she defines psychologically
creative ideas as those which cannot be produced by the same set
of generative rules as other, familiar ideas. |
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Often implied in the notion of creativity is a concomitant
presence of inspiration, cognitive leaps, or
intuitive
insight as a part of creative thought and action. |
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Pop psychology sometimes associates creativity with
right or forehead brain activity or even specifically with
lateral thinking. |
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Some students of creativity have emphasized
an element of
chance in the creative process.
Linus Pauling, asked at a public lecture how one creates
scientific theories, replied that one must endeavor to come
up with many ideas — then discard the useless ones.
Another adequate definition of creativity is that it is an
"Assumptions breaking process". Many creative ideas are
generated when somebody discards preconceived assumptions and
decides on a new approach or method that might seem to others
unthinkable. |
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Distinguishing between
creativity and innovation |
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It is often useful to explicitly distinguish between
creativity and innovation. |
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Creativity is typically used to refer to the
act of producing new ideas, approaches or actions, while
innovation is the process of both generating and applying
such creative ideas in some specific context. |
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In the context of an organization, therefore,
the term innovation is often used to refer to the entire
process by which an organization generates creative new ideas
and converts them into novel, useful and viable commercial
products, services, and business practices, while the term
creativity is reserved to apply specifically to the
generation of novel ideas by individuals or groups, as a
necessary step within the innovation process. |
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For example, Amabile et al. (1996) suggest
that while
innovation "begins with creative ideas," |
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"...creativity by individuals and teams is a starting
point for innovation; the first is a necessary but not
sufficient condition for the second."
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Alternatively, there is no real difference
between these terms, as creativity is both novel and appropriate
(which implies successful application). It seems that creativity
is preferred in art contexts whereas innovation in business
ones. |
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Creativity and Affect
at Work |
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Three patterns may exist between affect and
creativity at work: positive (or negative) mood, or change in
mood, predictably precedes creativity; creativity predictably
precedes mood; and whether affect and creativity occur
simultaneously. It was found that not only might affect precede
creativity, but creative outcomes might provoke affect as well.
At its simplest level, the experience of creativity is itself a
work event, and like other events in the organizational context,
it could evoke emotion. Qualitative research and anecdotal
accounts of creative achievement in the arts and sciences
suggest that creative insight is often followed by feelings of
elation. For example, Albert Einstein called his 1907 general
theory of relativity “the happiest thought of my life.”
Empirical evidence on this matter is still very tentative, In
contrast to the possible
incubation effects of affective state on subsequent
creativity, the affective consequences of creativity are likely
to be more direct and immediate. In general, affective events
provoke immediate and relatively-fleeting emotional reactions.
Thus, if creative performance at work is an affective event for
the individual doing the creative work, such an effect would
likely be evident only in same-day data. |
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Another longitudinal research found several
insights regarding the relations between creativity and emotion
at work. First - a positive relationship between positive affect
and creativity, and no evidence of a negative relationship. The
more positive a person’s affect on a given day, the more
creative thinking they evidenced that day and the next day –
even controlling for that next day’s mood. There was even some
evidence of an effect two days later. |
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In addition, the researchers found no
evidence that people were more creative when they experienced
both positive and negative affect on the same day. The weight of
evidence supports a purely linear form of the affect-creativity
relationship, at least over the range of affect and creativity
covered in our study: the more positive a person’s affect, the
higher their creativity in a work setting. |
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Finally, they found four patterns of affect
and creativity affect can operate as an antecedent to
creativity; as a direct consequence of creativity; as an
indirect consequence of creativity; and affect can occur
simultaneously with creative activity. Thus, it appears that
people’s feelings and creative cognitions are interwoven in
several distinct ways within the complex fabric of their daily
work lives. |
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Creativity and
intelligence |
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There has been debate in the psychological
literature about whether
intelligence and creativity are part of the same process
(the conjoint hypothesis) or represent distinct mental processes
(the disjoint hypothesis). Evidence from attempts to look at
correlations between intelligence and creativity from the 1950s
onwards, by authors such as Barron, Guilford or Wallach and
Kogan, regularly suggested that correlations between these
concepts were low enough to justify treating them as distinct
concepts. |
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Some researchers believe that creativity is
the outcome of the same cognitive processes as intelligence, and
is only judged as creativity in terms of its consequences, i.e.
when the outcome of cognitive processes happens to produce
something novel, a view which Perkins has termed the "nothing
special" hypothesis. |
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A very popular model is what has come to be known as "the
threshold hypothesis", proposed by
Ellis Paul Torrance, which holds that a high degree of
intelligence appears to be a
necessary but not sufficient condition for high creativity.
This means that, in a general sample, there will be a positive
correlation between creativity and intelligence, but this
correlation will not be found if only a sample of the most
highly intelligent people are assessed. Research into the
threshold hypothesis, however, has produced mixed results
ranging from enthusiastic support to refutation and rejection. |
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An alternative perspective, Renzulli's
three-rings hypothesis, sees giftedness as based on both
intelligence and creativity. More on both the threshold
hypothesis and Renzulli's work can be found in O'Hara and
Sternberg. |
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Creative industries &
services |
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Today, creativity forms the core activity of
a growing section of the global economy — the so-called
"creative industries" — capitalistically generating (generally
non-tangible) wealth through the creation and exploitation of
intellectual property or through the provision of creative
services. The Creative Industries Mapping Document 2001 provides
an overview of the creative industries in the UK. The creative
professional workforce is becoming a more integral part of
industrialized nations' economies. |
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Creative professions include writing, art,
design, theater, television, radio, motion pictures, related
crafts, as well as marketing, strategy, some aspects of
scientific research and development, product development, some
types of teaching and curriculum design, and more. Since many
creative professionals (actors and writers, for example) are
also employed in secondary professions, estimates of creative
professionals are often inaccurate. By some estimates,
approximately 10 million US workers are creative professionals;
depending upon the depth and breadth of the definition, this
estimate may be double. |
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Creativity in other professions
Creativity is also seen as being
increasingly important in a variety of other professions.
Architecture and industrial design are the fields most often
associated with creativity, and more generally the fields of
design and design research. These fields explicitly value
creativity, and journals such as Design Studies have published
many studies on creativity and creative problem solving.
Fields such as science and engineering have, by contrast,
experienced a less explicit (but arguably no less important)
relation to creativity. |
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Simonton
shows how some of the major scientific advances of the 20th
century can be attributed to the creativity of individuals. This
ability will also be seen as increasingly important for
engineers in years to come. |
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Accounting has also been associated with
creativity with the popular euphemism
creative accounting. Although this term often implies
unethical practices, Amabile
has suggested that even this profession can benefit from the
(ethical) application of creative thinking. |
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Creativity in
organizations |
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Amabile
argued that to enhance creativity in business, three components
were needed: |
- Expertise (technical, procedural & intellectual
knowledge),
- Creative thinking skills (how flexibly and imaginatively
people approach problems),
- and Motivation (especially
intrinsic motivation).
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Nonaka, who examined several successful
Japanese companies, similarly saw creativity and knowledge
creation as being important to the success of organizations.
In particular, he emphasized the role that
tacit knowledge has to play in the creative process. |
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Economic views of
creativity |
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In the early 20th century,
Joseph Schumpeter introduced the economic theory of
creative destruction, to describe the way in which old
ways of doing things are endogenously destroyed and replaced by
the new. |
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Creativity is also seen by economists such as
Paul Romer as an important element in the recombination of
elements to produce new technologies and products and,
consequently, economic growth. Creativity leads to
capital, and creative products are protected by
intellectual property laws. |
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Creativity is also an important aspect to understanding
Entrepreneurship. |
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The
creative class is seen by some to be an important driver
of modern economies. In his 2002 book, The Rise of the
Creative Class,
economist
Richard Florida popularized the notion that regions with "3
T's of economic development: Technology, Talent and Tolerance"
also have high concentrations of
creative professionals and tend to have a higher level of
economic development. |
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Fostering creativity |
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Main article:
creativity techniques |
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Daniel Pink, in his 2005 book A Whole New
Mind, repeating arguments posed throughout the 20th century,
argues that we are entering a new age where creativity is
becoming increasingly important. In this conceptual age,
we will need to foster and encourage right-directed thinking
(representing creativity and emotion) over left-directed
thinking (representing logical, analytical thought). |
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Nickerson
provides a summary of the various creativity techniques that
have been proposed. These include approaches that have
been developed by both academia and industry: |
- Establishing purpose and intention
- Building basic skills
- Encouraging acquisitions of domain-specific knowledge
- Stimulating and rewarding curiosity and exploration
- Building motivation, especially internal motivation
- Encouraging confidence and a willingness to take risks
- Focusing on mastery and self-competition
- Promoting supportable beliefs about creativity
- Providing opportunities for choice and discovery
- Developing self-management (metacognitive skills)
- Teaching techniques and strategies for facilitating
creative performance
- Providing balance
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Social attitudes to
creativity |
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Although the benefits of creativity to
society as a whole have been noted,
social attitudes about this topic remain divided. The wealth of
literature regarding the development of creativity
and the profusion of
creativity techniques indicate wide acceptance, at least
among academics, that creativity is desirable. |
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There is, however, a dark side to creativity,
in that it represents a "quest for a radical autonomy apart
from the constraints of social responsibility".
In other words, by encouraging creativity we are encouraging a
departure from society's existing norms and values. Expectation
of conformity runs contrary to the spirit of creativity.
Nevertheless, employers are increasingly valuing creative
skills. A report by the Business Council of Australia, for
example, has called for a higher level of creativity in
graduates.
The ability to "think
outside the box" is highly sought after. However, the
above-mentioned paradox may well imply that firms pay lip
service to thinking outside the box while maintaining
traditional, hierarchical organization structures in which
individual creativity is not rewarded. |
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The source of
information is Wikipedia website.
Please visit
http://en.wikipedia.org/wiki/Innovation
for complete information. |
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Innovation |